Android应用开发之Android简易手势密码开源库
安安 2017-12-12 来源 :网络 阅读 1177 评论 0

摘要:本篇Android应用开发教程将为大家讲解Android简易手势密码开源库,看完这篇文章会让你对Android的知识点有更加清晰的理解和运用。

本篇Android应用开发教程将为大家讲解Android简易手势密码开源库,看完这篇文章会让你对Android的知识点有更加清晰的理解和运用。

简介

本文介绍一个Android手势密码开源库的使用及实现的详细过程,该开源库主要实现以下几个功能:

· 支持手势密码的绘制,并支持密码保存功能,解锁时自动比对密码给出结果

· 封装了绘制密码的方法,比对两次密码是否一致,可以快捷地进行手势密码的设置

· 可以设置密码输入错误后的重试次数上限

· 可以自定义不同状态下手势密码图案的颜色

· 可以自定义手势密码的触摸点数量(n*n)

最近需要用到手势密码解锁功能,找了一些demo感觉用起来都有点麻烦,于是参考一些文章自己造了下轮子,封装了相关的一些方法,使用起来比较便捷。

github链接如下,觉得还可以请帮忙star支持下~

github链接    个人博客

使用效果

首先看下使用效果:

Android应用开发之Android简易手势密码开源库 

使用方法

XML布局文件中使用该控件

<com.syd.oden.gesturelock.view.GestureLockViewGroup

        android:id="@+id/gesturelock"

        android:layout_width="match_parent"

        android:layout_height="match_parent"

        app:preference_id="1"

        android:layout_marginTop="30dp"

        app:count="3" />

可以设置的一些参数,说明如下:

· color_no_finger:未触摸时圆形的颜色

· color_finger_on:触摸时圆形的颜色

· color_finger_up_correct:输入正确时圆形的颜色

· color_finger_up_error:出错时圆形的颜色

· count:收拾密码的圆形数量,n*n

· preference_id:手势密码保存的id号,不输入或输入-1则使用默认的id

初始化

private void initGesture() {

        mGestureLockViewGroup = (GestureLockViewGroup) findViewById(R.id.gesturelock);

        gestureEventListener();

        gesturePasswordSettingListener();

        gestureRetryLimitListener();

    }

设置手势密码监听事件

private void gestureEventListener() {

        mGestureLockViewGroup.setGestureEventListener(new GestureEventListener() {

            @Override

            public void onGestureEvent(boolean matched) {

                mylog.d("onGestureEvent matched: " + matched);

                if (!matched) {

                    tv_state.setTextColor(Color.RED);

                    tv_state.setText("手势密码错误");

                } else {

                    if (isReset) {

                        isReset = false;

                        Toast.makeText(MainActivity.this, "清除成功!", Toast.LENGTH_SHORT).show();

                        resetGesturePattern();

                    } else {

                        tv_state.setTextColor(Color.WHITE);

                        tv_state.setText("手势密码正确");

                    }

                }

            }

        });

    }

若已经设置有密码则会进入该回调,在这里对结果进行处理,上面的例子中加入了一个重设密码的处理。

手势密码设置

private void gesturePasswordSettingListener() {

        mGestureLockViewGroup.setGesturePasswordSettingListener(new GesturePasswordSettingListener() {

            @Override

            public boolean onFirstInputComplete(int len) {

                if (len > 3) {

                    tv_state.setTextColor(Color.WHITE);

                    tv_state.setText("再次绘制手势密码");

                    return true;

                } else {

                    tv_state.setTextColor(Color.RED);

                    tv_state.setText("最少连接4个点,请重新输入!");

                    return false;

                }

            }

 

            @Override

            public void onSuccess() {

                tv_state.setTextColor(Color.WHITE);

                Toast.makeText(MainActivity.this, "密码设置成功!", Toast.LENGTH_SHORT).show();

                tv_state.setText("请输入手势密码解锁!");

            }

 

            @Override

            public void onFail() {

                tv_state.setTextColor(Color.RED);

                tv_state.setText("与上一次绘制不一致,请重新绘制");

            }

        });

    }

若还未设置密码,绘制手势的时候会进入该回调,返回值为绘制的触摸点的数量,onFirstInputComplete中返回true则进入第二手势密码的绘制,两次输入一致后自动保存密码。

重试次数超过限制监听

private void gestureRetryLimitListener() {

        mGestureLockViewGroup.setGestureUnmatchedExceedListener(3, new GestureUnmatchedExceedListener() {

            @Override

            public void onUnmatchedExceedBoundary() {

                tv_state.setTextColor(Color.RED);

                tv_state.setText("错误次数过多,请稍后再试!");

            }

        });

    }

若设置了该监听事件,则输入错误有次数限制,超过上限后进入回调,在该回调中进行处理。

清除密码的逻辑自己加个判断处理下即可,具体可以看下github上的demo

其他的一些API

· public void removePassword() :清除密码

· public void savePassword() : 保存密码,设置手势密码成功后会自动保存,也可以调用该接口另外设置密码

· public void getPassword(): 获取密码

· public void setRetryTimes(int retryTimes) : 设置重试次数上限

· public boolean isSetPassword() : 返回现在是否已经设置有密码

· public void resetView() : 将视图Reset

在项目中导入该库

仅需加入两行代码:

在工程的 build.gradle中加入:

allprojects {

        repositories {

            ...

            maven { url "https://jitpack.io" }

        }

    }

module的build.gradle中加入依赖:

dependencies {

            compile 'com.github.autume:GestureLock:1.0.0'

    }

总的使用就是这样,是不是很简单!

具体实现过程

下面讲下实现的过程,如果只是直接拿来用的话也可以略过这部分。

自定义手势密码的圆形view

这部分主要参考Hongyang大大的博客,稍微修改了一下

初始化传入参数

public GestureLockView(Context context, int colorNoFingerr, int colorFingerOn, int colorCorrect, int colorError) {

        super(context);

        this.mColorNoFinger = colorNoFingerr;

        this.mColorFingerOn = colorFingerOn;

        this.mColorFingerUpCorrect = colorCorrect;

        this.mColorFingerUpError = colorError;

        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

        mArrowPath = new Path();

    }

根据不同的触摸状态绘制不同颜色的圆

@Override

    protected void onDraw(Canvas canvas) {

 

        switch (mCurrentStatus) {

            case STATUS_FINGER_ON:

                // 绘制外圆

                mPaint.setStyle(Style.STROKE);

                mPaint.setColor(mColorFingerOn);

                mPaint.setStrokeWidth(2);

                canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);

                // 绘制内圆

                mPaint.setStyle(Style.FILL);

                canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);

                break;

            case STATUS_FINGER_UP:

                // 绘制外圆

                if (GestureLockViewGroup.isCorrect)

                    mPaint.setColor(mColorFingerUpCorrect);

                else

                    mPaint.setColor(mColorFingerUpError);

                mPaint.setStyle(Style.STROKE);

                mPaint.setStrokeWidth(2);

                canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);

                // 绘制内圆

                mPaint.setStyle(Style.FILL);

                canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);

                drawArrow(canvas);

                break;

            case STATUS_NO_FINGER:

                // 绘制外圆

                mPaint.setStyle(Style.STROKE);

                mPaint.setColor(mColorNoFinger);

                canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);

                // 绘制内圆

                mPaint.setStyle(Style.FILL);

                mPaint.setColor(mColorNoFinger);

                canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);

                break;

        }

    }

绘制箭头

@Override

    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

 

        mWidth = MeasureSpec.getSize(widthMeasureSpec);

        mHeight = MeasureSpec.getSize(heightMeasureSpec);

 

        // 取长和宽中的小值

        mWidth = mWidth < mHeight ? mWidth : mHeight;

        mRadius = mCenterX = mCenterY = mWidth / 2;

        mRadius -= mStrokeWidth / 2;

 

        // 绘制三角形,初始时是个默认箭头朝上的一个等腰三角形,用户绘制结束后,根据由两个GestureLockView决定需要旋转多少度

        float mArrowLength = mWidth / 2 * mArrowRate;

        mArrowPath.moveTo(mWidth / 2, mStrokeWidth + 2);

        mArrowPath.lineTo(mWidth / 2 - mArrowLength, mStrokeWidth + 2 + mArrowLength);

        mArrowPath.lineTo(mWidth / 2 + mArrowLength, mStrokeWidth + 2 + mArrowLength);

        mArrowPath.close();

        mArrowPath.setFillType(Path.FillType.WINDING);

    }

 

 private void drawArrow(Canvas canvas) {

        if (mArrowDegree != -1) {

            mPaint.setStyle(Paint.Style.FILL);

 

            canvas.save();

            canvas.rotate(mArrowDegree, mCenterX, mCenterY);

            canvas.drawPath(mArrowPath, mPaint);

            canvas.restore();

        }

    }

自定义手势密码的ViewGroup

加入自定义view的属性

<?xml version="1.0" encoding="utf-8"?><resources>

 

    <attr name="color_no_finger" format="color" />

    <attr name="color_finger_on" format="color" />

    <attr name="color_finger_up_correct" format="color" />

    <attr name="color_finger_up_error" format="color" />

    <attr name="count" format="integer" />

    <attr name="preference_id" format="integer" />

 

    <declare-styleable name="GestureLockViewGroup">

        <attr name="color_no_finger" />

        <attr name="color_finger_on" />

        <attr name="color_finger_up_correct" />

        <attr name="color_finger_up_error" />

        <attr name="count" />

        <attr name="preference_id" />

    </declare-styleable>

</resources>

获取参数及初始化

public GestureLockViewGroup(Context context, AttributeSet attrs,

                                int defStyle) {

        super(context, attrs, defStyle);

 

        /**

         * 获得所有自定义的参数的值

         */

        TypedArray a = context.obtainStyledAttributes(attrs,

                R.styleable.GestureLockViewGroup, defStyle, 0);

 

        mNoFingerColor = a.getColor(R.styleable.GestureLockViewGroup_color_no_finger, mNoFingerColor);

        mFingerOnColor = a.getColor(R.styleable.GestureLockViewGroup_color_finger_on, mFingerOnColor);

        mFingerUpColorCorrect = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_correct, mFingerUpColorCorrect);

        mFingerUpColorError = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_error, mFingerUpColorError);

        mCount = a.getInt(R.styleable.GestureLockViewGroup_count, mCount);

        mPrferenceId = a.getInt(R.styleable.GestureLockViewGroup_preference_id, mPrferenceId);

 

        a.recycle();

 

        /**

         * 获取密码状态

         */

        gesturePreference = new GesturePreference(context, mPrferenceId);

        password = gesturePreference.ReadStringPreference();

        Log.d(TAG, "password now is : " + password);

        isSetPassword = !password.equals("null"); //判断是否已经保存有密码

        isInPasswordSettingMode = !isSetPassword;     //当未设置密码,进入密码设置模式

 

        // 初始化画笔

        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

        mPaint.setStyle(Paint.Style.STROKE);

        mPaint.setStrokeCap(Paint.Cap.ROUND);

        mPaint.setStrokeJoin(Paint.Join.ROUND);

        mPath = new Path();

    }

根据参数绘制出圆

在onMeasure后调用该方法,绘制圆形矩阵

private GestureLockView[] mGestureLockViews; //保存所有的GestureLockView

private void initViews() {

        // 初始化mGestureLockViews

        if (mGestureLockViews == null) {

            mGestureLockViews = new GestureLockView[mCount * mCount];

            // 计算每个GestureLockView的宽度

            mGestureLockViewWidth = (int) (4 * mWidth * 1.0f / (5 * mCount + 1));

            //计算每个GestureLockView的间距

            mMarginBetweenLockView = (int) (mGestureLockViewWidth * 0.25);

            // 设置画笔的宽度为GestureLockView的内圆直径稍微小点

            mPaint.setStrokeWidth(mGestureLockViewWidth * 0.29f);

 

            for (int i = 0; i < mGestureLockViews.length; i++) {

                //初始化每个GestureLockView

                mGestureLockViews[i] = new GestureLockView(getContext(), mNoFingerColor, mFingerOnColor, mFingerUpColorCorrect, mFingerUpColorError);

                mGestureLockViews[i].setId(i + 1);

                //设置参数,主要是定位GestureLockView间的位置

                RelativeLayout.LayoutParams lockerParams = new RelativeLayout.LayoutParams(

                        mGestureLockViewWidth, mGestureLockViewWidth);

 

                // 不是每行的第一个,则设置位置为前一个的右边

                if (i % mCount != 0) {

                    lockerParams.addRule(RelativeLayout.RIGHT_OF,

                            mGestureLockViews[i - 1].getId());

                }

                // 从第二行开始,设置为上一行同一位置View的下面

                if (i > mCount - 1) {

                    lockerParams.addRule(RelativeLayout.BELOW,

                            mGestureLockViews[i - mCount].getId());

                }

                //设置右下左上的边距

                int rightMargin = mMarginBetweenLockView;

                int bottomMargin = mMarginBetweenLockView;

                int leftMagin = 0;

                int topMargin = 0;

                /**

                 * 每个View都有右外边距和底外边距 第一行的有上外边距 第一列的有左外边距

                 */

                if (i >= 0 && i < mCount)// 第一行

                {

                    topMargin = mMarginBetweenLockView;

                }

                if (i % mCount == 0)// 第一列

                {

                    leftMagin = mMarginBetweenLockView;

                }

 

                lockerParams.setMargins(leftMagin, topMargin, rightMargin,

                        bottomMargin);

                mGestureLockViews[i].setMode(Mode.STATUS_NO_FINGER);

                addView(mGestureLockViews[i], lockerParams);

            }

        }

    }

在触摸监听中处理不同事件

 @Override

    public boolean onTouchEvent(MotionEvent event) {

        int action = event.getAction();

        int x = (int) event.getX();

        int y = (int) event.getY();

        Log.d(TAG, "mTryTimes : " + mTryTimes);

 

        //重试次数超过限制,直接返回

        if (mTryTimes <= 0 && isRetryTimeLimit) {

            return true;

        }

 

        switch (action) {

            case MotionEvent.ACTION_DOWN:

                reset();     // 重置

                break;

            case MotionEvent.ACTION_MOVE:

                drawAndGetSelectedWhenTouchMove(x, y);

                break;

            case MotionEvent.ACTION_UP:

                if (isInPasswordSettingMode) {

                    if (gesturePasswordSettingListener != null)

                        setPasswordHandle();  //设置密码

                } else {

                    if (mChoose.size() > 0) {

                        isCorrect = checkAnswer();

                    } else {

                        return true;

                    }

 

                    if (gestureEventListener != null) {

                        gestureEventListener.onGestureEvent(isCorrect);  //将结果回调

                    }

                    if (this.mTryTimes == 0) {

                        gestureUnmatchedExceedListener.onUnmatchedExceedBoundary();  //超出重试次数,进入回调

                    }

                }

                drawWhenTouchUp();

                break;

        }

        invalidate();

        return true;

    }

 

 private void drawAndGetSelectedWhenTouchMove(int x, int y) {

        mPaint.setColor(mFingerOnColor);

        mPaint.setAlpha(50);

        GestureLockView child = getChildIdByPos(x, y);

        if (child != null) {

            int cId = child.getId();

            if (!mChoose.contains(cId)) {

                mChoose.add(cId);

                mChooseString = mChooseString + cId;

                child.setMode(Mode.STATUS_FINGER_ON);

                // 设置指引线的起点

                mLastPathX = child.getLeft() / 2 + child.getRight() / 2;

                mLastPathY = child.getTop() / 2 + child.getBottom() / 2;

 

                if (mChoose.size() == 1)// 当前添加为第一个

                {

                    mPath.moveTo(mLastPathX, mLastPathY);

                } else

                // 非第一个,将两者使用线连上

                {

                    mPath.lineTo(mLastPathX, mLastPathY);

                }

            }

        }

        // 指引线的终点

        mTmpTarget.x = x;

        mTmpTarget.y = y;

    }

 

    private void drawWhenTouchUp() {

        if (isCorrect) {

            mPaint.setColor(mFingerUpColorCorrect);

        } else {

            mPaint.setColor(mFingerUpColorError);

        }

        mPaint.setAlpha(50);

        Log.d(TAG, "mChoose = " + mChoose);

        // 将终点设置位置为起点,即取消指引线

        mTmpTarget.x = mLastPathX;

        mTmpTarget.y = mLastPathY;

 

        // 改变子元素的状态为UP

        setItemModeUp();

 

        // 计算每个元素中箭头需要旋转的角度

        for (int i = 0; i + 1 < mChoose.size(); i++) {

            int childId = mChoose.get(i);

            int nextChildId = mChoose.get(i + 1);

 

            GestureLockView startChild = (GestureLockView) findViewById(childId);

            GestureLockView nextChild = (GestureLockView) findViewById(nextChildId);

 

            int dx = nextChild.getLeft() - startChild.getLeft();

            int dy = nextChild.getTop() - startChild.getTop();

            // 计算角度

            int angle = (int) Math.toDegrees(Math.atan2(dy, dx)) + 90;

            startChild.setArrowDegree(angle);

        }

    }

设置密码处理:

private void setPasswordHandle() {

        if (isWaitForFirstInput) {

            if (gesturePasswordSettingListener.onFirstInputComplete(mChooseString.length())) {

                firstInputPassword = mChooseString;

                isWaitForFirstInput = false;

            }

        } else {

            if (firstInputPassword.equals(mChooseString)) {

                gesturePasswordSettingListener.onSuccess();

                savePassword(mChooseString);

                isInPasswordSettingMode = false;

            } else {

                gesturePasswordSettingListener.onFail();

            }

        }

        reset();

    }

检查手势密码是否正确:

public boolean checkAnswer() {

        if (password.equals(mChooseString)) {

            return true;

        } else {

            if (isRetryTimeLimit)

                this.mTryTimes--;

            return false;

        }

    }

重置:

private void reset() {

        mChoose.clear();

        mChooseString = "";

        mPath.reset();

        for (GestureLockView gestureLockView : mGestureLockViews) {

            gestureLockView.setMode(Mode.STATUS_NO_FINGER);

            gestureLockView.setArrowDegree(-1);

        }

    }

对外公开的一些方法

public void setGestureEventListener(GestureEventListener gestureEventListener) {

        this.gestureEventListener = gestureEventListener;

    }

 

    public void setGestureUnmatchedExceedListener(int retryTimes, GestureUnmatchedExceedListener gestureUnmatchedExceedListener) {

        isRetryTimeLimit = true;

        this.mTryTimes = retryTimes;

        this.gestureUnmatchedExceedListener = gestureUnmatchedExceedListener;

    }

 

    public void setGesturePasswordSettingListener(GesturePasswordSettingListener gesturePasswordSettingListener) {

        this.gesturePasswordSettingListener = gesturePasswordSettingListener;

    }

 

    public void removePassword() {

        gesturePreference.WriteStringPreference("null");

        this.isSetPassword = false;

        isWaitForFirstInput = true;

        isInPasswordSettingMode = true;

    }

 

    public void savePassword(String password) {

        this.password = password;

        gesturePreference.WriteStringPreference(password);

    }

 

    public String getPassword() {

        return password;

    }

 

    public void resetView() {

        reset();

        invalidate();

    }

 

    public void setRetryTimes(int retryTimes) {

        this.mTryTimes = retryTimes;

    }

 

    public boolean isSetPassword() {

        return isSetPassword;

    }

定义密码存储的Preference

就是简单的存和读

public GesturePreference(Context context, int nameTableId) {

        this.context = context;

        if (nameTableId != -1)

            this.nameTable = nameTable + nameTableId;

    }

 

    public void WriteStringPreference(String data) {

        SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);

        SharedPreferences.Editor editor = preferences.edit();

        editor.putString(nameTable, data);

        editor.commit();

    }

 

    public String ReadStringPreference() {

        SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);

        return preferences.getString(nameTable, "null");

    }

总结

ok,至此,整个手势密码的实现就完成了。

希望这篇文章可以帮助到你。总之,同学们,你想要的职坐标Android频道都能找到!

本文由 @安安 发布于职坐标。未经许可,禁止转载。
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